{"product_id":"the-scanline-ossc-v1-8-scan-converter","title":"The Scanline | OSSC V1.8 Open Source Retro Scan Converter","description":"\u003cdiv class=\"product-narrative\"\u003e\n\u003cp\u003eA 1990s console on a modern panel looks wrong because the panel samples it wrong. The Scanline is an open source scan converter that reads the original analogue signal line by line and rebuilds it as clean HDMI at the refresh rate the game was written for.\u003c\/p\u003e\n\u003cp\u003eVersion 1.8 carries a lower write latency and a stable power and ground distribution across the board, which is what stops the shimmer and dropouts that made earlier revisions fussy about cable quality. Shadow mask CRT simulation and a 1440p pixel repetition mode let you keep the soft aperture of a CRT or push a hard, even grid. Sample rate and colour space conversion are selectable, so 480p sources and YPbPr component can be dialled in rather than guessed at.\u003c\/p\u003e\n\u003cp\u003eInputs cover SCART, component, VGA and composite across the machines most people still own, from a Mega Drive and a Super Nintendo through to a Saturn, PC Engine, Nintendo 64 and Dreamcast. No emulation and no conversion inside a PC. Your console, your discs, your display.\u003c\/p\u003e\n\u003cp\u003eThe reason a board like this holds its place is that it is not tied to one machine. A single unit moves between a Mega Drive over SCART and a PS2 over component with a profile change, so a shelf of hardware shares one converter instead of one box per console. Firmware is developed in the open, and the pixel repetition mode lets a 1440p panel show an integer scaled 240p image rather than a smeared one.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe console was never the problem. The sampling was.\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003chr style=\"margin: 24px 0; border: 0; border-top: 1px solid #eee;\"\u003e\n\u003cdiv class=\"product-features\"\u003e\n\u003ch3\u003eKey Features\u003c\/h3\u003e\n\u003cul style=\"list-style: none; padding: 0;\"\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e✦ Line by line analogue to digital conversion for retro consoles\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e✦ HDMI output at the console's native refresh rate\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e✦ Version 1.8 board with improved power and ground distribution\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e✦ Shadow mask CRT simulation for a softer, period correct look\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e✦ 1440p pixel repetition mode for a hard, even pixel grid\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e✦ HDR mode support for compatible displays\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e✦ Selectable sampling for 480p sources and colour space for YPbPr\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e✦ Accepts SCART, component, VGA and composite inputs\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"product-specs\"\u003e\n\u003ch3\u003eTechnical Specifications\u003c\/h3\u003e\n\u003cul style=\"list-style: none; padding: 0;\"\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e\n\u003cstrong\u003eBoard:\u003c\/strong\u003e OSSC version 1.8, open source hardware\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e\n\u003cstrong\u003eOutput:\u003c\/strong\u003e HDMI, native refresh rate\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e\n\u003cstrong\u003eLatency:\u003c\/strong\u003e Line doubling with no frame buffer, so no added input lag\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e\n\u003cstrong\u003eInputs:\u003c\/strong\u003e SCART RGB, component YPbPr, VGA, composite, AV\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e\n\u003cstrong\u003eConsole fit:\u003c\/strong\u003e PS2, Nintendo 64, PC Engine, Sega Saturn, Dreamcast, Mega Drive, SNES\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e\n\u003cstrong\u003eVideo modes:\u003c\/strong\u003e Line double, line triple, 1440p pixel repetition\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e\n\u003cstrong\u003eColour space:\u003c\/strong\u003e Selectable for YPbPr sources, Rec. 601 or Rec. 709\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e\n\u003cstrong\u003e480p handling:\u003c\/strong\u003e Selectable sampling, DTV 480p or VGA 640x480\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e\n\u003cstrong\u003eCRT simulation:\u003c\/strong\u003e Shadow mask mode\u003c\/li\u003e\n\u003cli style=\"padding: 8px 0; border-bottom: 1px solid #f0f0f0;\"\u003e\n\u003cstrong\u003eIncluded:\u003c\/strong\u003e Scan converter with Dreamcast cable\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"product-applications\"\u003e\n\u003ch3\u003eBuilt For The Shelf You Still Own\u003c\/h3\u003e\n\u003cp\u003eThis is for people who kept the hardware and the discs rather than moving to emulation, and who want the display to respect the original output. It suits a Saturn or Dreamcast owner with a component capable panel, a Nintendo 64 owner who wants stable resolution in games that switch modes, and a PC Engine or Super Nintendo user comparing the soft CRT look against a hard pixel grid. It also works for a PS2 or original Xbox over component when the display drops signal at 240p and 480i.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"product-faq\"\u003e\n\u003ch3\u003eFrequently Asked Questions\u003c\/h3\u003e\n\u003cdiv style=\"margin-bottom: 16px;\"\u003e\n\u003cp style=\"margin: 0 0 5px;\"\u003e\u003cstrong\u003eQ: Does it add input lag?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp style=\"margin: 0; color: #444;\"\u003eNo meaningful lag. Line doubling is done without an image buffer, which is the reason this class of converter suits fighting games and platformers.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"margin-bottom: 16px;\"\u003e\n\u003cp style=\"margin: 0 0 5px;\"\u003e\u003cstrong\u003eQ: What cables do I need?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp style=\"margin: 0; color: #444;\"\u003eDepends on the console. SCART RGB for Mega Drive, Super Nintendo and Saturn, component for PS2 and original Xbox, VGA for PC sources. A Dreamcast cable is included in this listing.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"margin-bottom: 16px;\"\u003e\n\u003cp style=\"margin: 0 0 5px;\"\u003e\u003cstrong\u003eQ: Will it fix a 240p signal on my modern TV?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp style=\"margin: 0; color: #444;\"\u003eYes. That is the core function. It converts 240p and 480i to a signal the panel accepts without dropping or deinterlacing badly.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"margin-bottom: 16px;\"\u003e\n\u003cp style=\"margin: 0 0 5px;\"\u003e\u003cstrong\u003eQ: Is the firmware updatable?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp style=\"margin: 0; color: #444;\"\u003eThe board is open source and firmware can be updated over the standard method for the platform. Check the version before a large update.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"margin-bottom: 16px;\"\u003e\n\u003cp style=\"margin: 0 0 5px;\"\u003e\u003cstrong\u003eQ: What changed in 1.8?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp style=\"margin: 0; color: #444;\"\u003eImproved hardware compatibility, a cleaner power and ground distribution, shadow mask CRT simulation, HDR mode and a 1440p pixel repetition mode.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"margin-bottom: 16px;\"\u003e\n\u003cp style=\"margin: 0 0 5px;\"\u003e\u003cstrong\u003eQ: Can I use it with a capture card?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp style=\"margin: 0; color: #444;\"\u003eYes. HDMI out feeds a capture device, which is a common setup for recording original hardware at native refresh.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"margin-bottom: 16px;\"\u003e\n\u003cp style=\"margin: 0 0 5px;\"\u003e\u003cstrong\u003eQ: Do I still need the original power supply?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp style=\"margin: 0; color: #444;\"\u003eYou power the console as before and the converter takes its own supply. Keep the original PSU for the console rather than a switching substitute.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"margin-bottom: 16px;\"\u003e\n\u003cp style=\"margin: 0 0 5px;\"\u003e\u003cstrong\u003eQ: Will it work with a TV that has no SCART socket?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp style=\"margin: 0; color: #444;\"\u003eThat is exactly the case it is built for. The console connects by its own cable and the converter outputs HDMI, so the display only needs an HDMI input.\u003c\/p\u003e\n\u003c\/div\u003e\u003cdiv style=\"margin-bottom: 16px;\"\u003e\n\u003cp style=\"margin: 0 0 5px;\"\u003e\u003cstrong\u003eQ: Do I need another upscaler after it?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp style=\"margin: 0; color: #444;\"\u003eNot for 240p and 480i sources. The television takes over from the doubled signal, and most panels handle output at the console native refresh rate correctly.\u003c\/p\u003e\n\u003c\/div\u003e\u003cdiv style=\"margin-bottom: 16px;\"\u003e\n\u003cp style=\"margin: 0 0 5px;\"\u003e\u003cstrong\u003eQ: What should I check before ordering?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp style=\"margin: 0; color: #444;\"\u003eConfirm which cable your console outputs, since the inputs here are SCART, component, VGA and composite. Also check that your panel accepts the refresh rate your console runs at.\u003c\/p\u003e\n\u003c\/div\u003e\u003cdiv class=\"product-gallery\" style=\"margin-top: 30px; text-align: center;\"\u003e\n\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0503\/6412\/1244\/files\/S1491c8038004477cac596f578d50838dt.webp?v=1741307600\" alt=\"BitFunx OSSC V1.8 open source scan converter for retro consoles\" style=\"max-width: 100%; height: auto; margin-bottom: 14px; border-radius: 6px;\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0503\/6412\/1244\/files\/Sc0f2b5f2721d4be5a55b772db68c3a46U.webp?v=1741307600\" alt=\"BitFunx OSSC V1.8 open source scan converter for retro consoles\" style=\"max-width: 100%; height: auto; margin-bottom: 14px; border-radius: 6px;\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0503\/6412\/1244\/files\/S8789d57238d246ada65a2c22affbd2d3g.webp?v=1741307600\" alt=\"BitFunx OSSC V1.8 open source scan converter for retro consoles\" style=\"max-width: 100%; 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